Initialize engine version: 5.3.0f4 (2524e04062b4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 570 (ID=0x1081)
    Vendor:   NVIDIA
    VRAM:     1233 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Public\Documents\Unity Projects\Slopes\BuildPC\Planet\Planet_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Slopes\BuildPC\Planet\Planet_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\Slopes\BuildPC\Planet\Planet_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Slopes\BuildPC\Planet\Planet_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\Slopes\BuildPC\Planet\Planet_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Slopes\BuildPC\Planet\Planet_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\Slopes\BuildPC\Planet\Planet_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Slopes\BuildPC\Planet\Planet_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Public\Documents\Unity Projects\Slopes\BuildPC\Planet\Planet_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Public\Documents\Unity Projects\Slopes\BuildPC\Planet\Planet_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.041 seconds
Platform assembly: C:\Users\Public\Documents\Unity Projects\Slopes\BuildPC\Planet\Planet_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Public\Documents\Unity Projects\Slopes\BuildPC\Planet\Planet_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.693964 ms
3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Min Size = 14, Cube Size = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Min Size = 14, Cube Size = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Min Size = 14, Cube Size = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

radius = 2.533835
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

aoIterpolator = 0.1240803
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Max bounce angle = 3.946587
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Min Size = 57, Ao Cube Size = 64
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mesh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

mesh
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1704 -> priority: 1 
